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![]() ![]() Some scenarios even (as far as I can tell) spawn enemies in on a timer forever. Later you’ll occasionally open a door and find five or more enemies all gunning for you. In those situations, it feels like you have a lot of approaches open to you, a lot of flexibility. But I had more fun in the early stages, when encounters tended to be Wick versus two or three different foes. That’s not out-of-line with the films, nor with aforementioned games like Hotline Miami. And it’s a very particular type of difficulty: Throw more enemies at Wick. My only complaint-if you can call it a complaint-is that the difficulty ramps up fast. Does it make sense? No, but it looks fantastic. Everything is essentially a neon-drenched club here-even when it’s a cargo ship, or an art installation. It reminds me of Wolf Among Us, which is never bad company to be in. Instead, Hex takes inspiration from the films’ more colorful setpieces. Again, you’d expect a John Wick adaptation to do gritty realism. Also, the interstitial scenes are fully voiced by Ian McShane and Lance Reddick, who do a fantastic job. But for those interested in the lore of The Continental Hotel, the underlying world and black market politicking of the films, John Wick Hex drags some interesting details from the bottom of that dark well. “Wick kills everyone who gets in his way” is essentially the plot. The story, like Wick’s big-screen entries, isn’t very deep or ground-breaking. Better yet, if there’s a table or a statue in between you might break line-of-sight and reset the more distant enemy’s timeline, letting you deal with each enemy one at a time.Īnd there’s plenty more about John Wick Hex that deserves commending. ![]() He has a greater chance of missing if you crouch though. You can take down one enemy before he gets a shot off, but you’ll have to hope the other misses. The simplest but riskiest maneuver is to shoot both. Almost like the films, really.įor example, a simple scenario: You walk into a room and are confronted by two gunmen. When John Wick Hex throws more enemies at you though, it starts to play out almost like a dance. Wick tends to act slightly faster than his opponents, so you can almost always handle a single foe. And given the nature of the system, their actions aren’t necessarily in sync with yours. Your enemies are ruled by their own timelines, of course. A hybrid of real-time and turn-based, the timeline governs all in John Wick Hex. John Wick Hex is a “timeline strategy game,” to use the developer’s invented terminology. You certainly wouldn’t expect to get a strategy game-and yet that’s exactly what we got. ![]()
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