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War thunder ps4 north america8/7/2023 ![]() We then formulated our League system, taking into account what players enjoy most about War Thunder and how best to operate in the War Thunder ecosystem. We analyzed different eSports events in order to understand what works best for War Thunder. We wanted to ensure eSports was right for War Thunder and that we created events that were target right for our players. What have you been able to learn from Wargaming, Riot, and others in the eSports arena that you have applied to this endeavor? The $50,000 stage provided fans with a Panther T-V and Messerschmitt BF 1 09-E7/U2. Players have already unlocked new game modes, received decals, boosters and special three-color aerobatic smoke. The championship started with a $5,000 prize fund and now it is over $56,000 now. Each time the prize fund reaches a next prize stage ($10,000, $15,000 and upward) players unlock more opportunities to win prizes, rare items, and vehicles. ![]() Twenty-five percent of the revenue from the purchase of dog tags contributes to the overall prize fund. They can purchase Thunder League dog tags, which let them join different activities and get exclusive League items and unique vehicles. How are you using fan-funded prizing for this league? The world’s 10 best War Thunder teams, comprised of ground forces and air forces, representing Europe, North America, Russia, and CIS are now competing in Thunder League. We have analyzed the results, chosen the best teams from all over the world and invited them to take part in this championship. The best teams from each region entered the first Thunder League championship. ![]() The structure of the championship started with a number of test regional tournaments. Thunder League is not just a one-more tournament, but an ecosystem created around a series of international championships in order to engage more players with eSports and let them become a part of League. What’s the structure for the league and how is it broken up across regions? ![]() As we prepared to launch Thunder League, we added an auto-tournament mode to last year to show the players what eSports could look like, allowing them to form teams and prepare them for upcoming championships. Whether on PS4, PC or in VR, War Thunder players can easily set up a custom battle in the game, managing almost all the conditions: number of players to a team, vehicles they can use, game mode and even weather. War Thunder is a competitive game to begin with. We have not made any specific modifications for Thunder League because War Thunder itself provided us with everything we need. What types of modifications did you need to make to the game to accommodate eSports competition? In addition, it creates better visual streams for fans. Combined total warfare provides many interesting tactical opportunities for teams. Gladiators system for aircraft tournaments were great, but with the addition of ground forces to War Thunder, we had to rework the regulations and make them fit combined battles, meaning battles would take place in the air as well as on the ground. It took us some time to create regulations for Thunder League. We began analyzing other eSports leagues and eventually created our own based what we learned. War Thunder has always possessed strong eSports potential. Why did you decide to enter the eSports arena with War Thunder ? Anton Yudintsev, CEO of Gaijin Entertainment, explains his company’s plans for eSports in this exclusive interview. The total cash prize purse is $56,000 and continues to grow thanks to player contributions through in-game micro-transactions. Thunder League is in full swing with the top eight teams battling on land and in the air, in the same match. Gaijin Entertainment is offering something that rival Wargaming cannot to eSports fans – a World War II experience that combines ground and air combat with War Thunder. ![]()
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